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LS1 Inside! / Toolbox / Mechanical Engineer ![]() ![]() ![]() Group: Advanced Members Posts: 2,215 Joined: 5-February 04 From: NJ Member No.: 179 ![]() |
Just a reminder....Gran Turismo 4 comes out on Tuesday, Feb 22. I've been waiting a few years for this, I'm sure I'm not the only one anticipating this game. :drive:
PS. Go #24!!! 3 Daytona 500 wins, 4 Brickyard 400 Wins, 4 Championships, 70 wins....... (IMG:http://www.frrax.com/rrforum/style_emoticons/default/biggrin.gif) |
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Member ![]() Group: Advanced Members Posts: 62 Joined: 6-May 04 From: Irvine, CA Member No.: 334 ![]() |
QUOTE (cdb95z28 @ Mar 9 2005, 08:41 PM) Dirt to Daytona is not an EA Sports game. It is Infogrames/ Monster games for PS2. This game blows EA Sports NASCAR away. With D to D, you need to know something about racecar physics. Yea I misunderstood, I just looked at 'NASCAR' and assumed that was the EA sport version, woops! Nascar's gem was never the 'physics' which was absolutely binary. (IMG:http://www.frrax.com/rrforum/style_emoticons/default/laugh.gif) Speaking of physics, the game that really rocked was SCGT (Sport Car GT) for Win98. With a Logitech wired force-feedback wheel and pedals, quick analog reactions paid off. Don't know if D to D has something like that for PS or PS2. In SCGT you can tune for short tracks like Limerock or long tracks like Road Atlanta, not fantasy courses and handling settings. [/tangent] |
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Lo-Fi Version | Time is now: 9th August 2025 - 01:11 PM |